Turn ideas into apps with Ferrefy plugins
To build something new
Get instant access to powerful tools and features, source files included. Every plugin is a solution for a specific task.
A modular design makes plugins easy to modify, maintain, and combine..
All plugins can cooperate as a larger system. Pick just the plugins you require for your project. This keeps your project clean and shortens development time.
With the plugins, there is no need to create the same thing twice. Reuse them and build something new.
1. Choose Plugins:
2. Develop your project
Find solutions
Plugin: Asset Naming
The Asset Naming plugin automates naming your Unreal Engine assets correctly.
- Names can be short, unique, readable, and consistent.
- Asset types are quickly identified by their prefix.
- 150+ asset types automated out of the box.
- Fully adaptable. Make your own rules.
- Teams love how much easier cooperation becomes.
- Rename any number of assets in 2 clicks.
Watch a demo:
Watch a demo:
Plugin: Event Manager
The Event Manager Plugin manages global info in your virtual world, as a collection of text strings. Systems can read / write this info in this one place, decoupling them from others and providing easy access to information.
This technique is efficient to implement mission systems, dialog systems, gameplay, simulations and more, as they are systems which often require complex information from another, which is now easy to manage.
- Read / Write global information in one place.
- Automatically run functions for a combination of information.
- Efficient for sharing info to mission systems, dialogs, simulations and more.
- Systems sharing information can be decoupled.
Watch a demo:
Watch a demo:
Plugin: Time
The Time Plugin simulates time in your virtual world. Time itself is managed through one subsystem. Digital and analog clocks can be placed on the UI and as 3D objects in a level.
- Simulate a date / time and speed of time for your virtual environment.
- Manage the time in one place, through the Time subsystem.
- Have automatically synchronizing clocks, simple to design in both 2D and 3D.
- Clocks can also be controlled manually, and given a time offset individually.
Watch a demo:
Watch a demo:
Plugin: Status Effects
The Status Effect Plugin is used to track and modify "Status Effect" values over time. In games examples of such values are: health points, player score, a hunger meter, a happiness meter. Create any effect. Modifiers can alter a Status Effect over time. For example, to remove stamina while running, or add health over time.
- Track and modify values over time.
- Compact and universal. Ideal for games and simulations.
- Simple to set up in code and datatable.
- Widgets can connect to Status Effects (add a health bar to your game).
- Multiple modifiers can alter a Status Effect over time.
Watch a demo:
Watch a demo:
Plugin: Central UI
This plugin improves the widget design workflow of Unreal Engine. With it, you can easily control the design of any number of widgets at once from one place.
- UI design is all controlled from one place (datatable), instead of per widget.
- Datatables show exactly the same style properties as the original widgets.
- Easily swap one design for another.
- Greatly reduce risk of editing mistakes.
- Save so much time, especially when the design changes mid development.
- Large and complex projects become managable.
- Datatables can be exported as json / csv, then reimported, allowing external editing through text editor, Excel, code, etc.
- Datatable changes do not alter widget files. It keeps source control clean.
- Convert original widgets with ease. Central widgets are subclasses. You can use both if you wish.
Watch a demo:
Watch a demo:
Plugin: UI Additions
This plugin adds new widget types and input functionality. It is used to efficiently build common and advanced UI, with a consistent user input and feedback behavior.
It adds essential new features such as widget lazy loading, a highly customizable cursor type, input device recognition and response, and among more widgets, a menu system that routes navigation between menus. Menus offer improved control over widget focusing.
- Instantly get access to professional UI features.
- Designers can work directly on advanced UI with no programming knowledge required.
- Get access to new utilities, such as automated localization of widgets created by code.
- Get fully customizable new widget classes.
Watch a demo:
Watch a demo:
Plugin: Custom Settings
The Custom Settings plugin makes implementation of engine and custom settings simple and efficient.
- Build complete, professional setting menus in a very short time.
- Control common engine settings such as graphics quality, but also any custom settings.
- Settings can be applied from code, UI and INI.
- The setting system manages compatibility and cooperation between settings.
- A complete UI is provided, which can be modified entirely with no code knowledge required. Widget bindings are used, so you can add just what you need.
- The UI is built with all the benefits of the UI Additions plugin and the Central UI plugin.
- Offline player profiles personalize settings per player.
- Each player can be assigned to a profile at any time.
- Splitscreen support.
- All UI is designed with keyboard, mouse and gamepad in mind.
Watch a demo:
Watch a demo:
Who is Ferrefy?
Hi! I am Roy Wierer, the creator of Ferrefy.
I am known as the game developer who made project Road To The North, and as a supporter of gamers, game developers and fans.
I have developed a collection of plugins for Unreal Engine, which are used to make development of games and media much more efficient.
As Ferrefy I give developers like you access to these expertly made plugins, to bring you closer to finishing your dream projects. This brings all of us closer to our goals.